Austengar

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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DM's Note #1
An account written from the DM's Perspective

The party all found themselves in Port Ovarian due to their own reasons for travel and adventure.

Party members Sui Szigi, Solus, and Penelope were all encounter by Elias Fetherton a wealthy researcher who invited the party members to help him with his next project.

Meanwhile Zun Shamore and Gorban the Red found themselves getting to know each other at the bar in the tavern of the Scorching Orchid where they met Malik, a mercenary hired by Fetherton, where he invited them to join in the project as well.

When the party finally all met in the Scorching Orchid they discussed terms and headed to the vessel the Urchin in the morning, where they then traveled to the island of Qeq Holm. Among their travel by sea they ran into some ravaging sea turtles but made it our unharmed.

The party now resides on the island with camp set up, and all of them racing to see who can get to the lake first.

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